Arcane quest 3 forum1/10/2024 Ultimate Ability: increased the multiplier from 220% to 250%. Special Ability: increased the multiplier from 160% to 190%. Special Ability (New Effect): damage taken from Critical Strikes is reduced by 50%. Trait Ability - Awakened (After): gains "Damage Up" for 1 turn. Trait Ability - Awakened (Before): gains "Speed Up" for 1 turn. Trait Ability (After): attacks have a 35%/70% chance to trigger a bonus attack with the Special ability. Trait Ability (Before): attacks have a 20%/50% chance to trigger a bonus attack with the Special ability. Ultimate Ability: increased the multiplier of the "Bleeding" stack-based damage. Trait Ability (After): when an enemy receives 3 negative effects, applies "Stun" to them for 1 turn. Trait Ability (Before): when an enemy receives 4 negative effects, applies "Stun" to them for 1 turn. Trait Ability - Awakened (New Effect): at the start of battle, gains "Control Immunity" for 2 turns. Trait Ability: reduced the trigger cooldown from 3 rounds to 2 rounds. Ultimate Ability: increased the multiplier from 140% + 45% * the target's remaining ability cooldown to 180% + 50% * the target's remaining ability cooldown.īasic Ability: increased the multiplier from 80% to 100%. Trait Ability (After): for each attack received, converts 80% of lost Health into "Delusive Health" when attacking, converts "Delusive Health" equal to 60% of damage dealt into Health.īasic Ability: increased the chance to apply "Defense Down" from 30% to 100%. Trait Ability (Before): for each attack received, converts 60% of lost Health into "Delusive Health" when attacking, converts "Delusive Health" equal to 50% of damage dealt into Health. Ultimate Ability: increased the multiplier from 240% to 260%. Trait Ability: each positive effect grants 10% Damage Reduction (instead of 6% the maximum is still 30% unchanged). Special Ability: increased the multiplier from 120% to 180%. Trait Ability: increased the duration of "Immune" from 1 turn to 2 turns. Ultimate Ability: increased the multiplier from 150% to 200%. Special Ability: upon taking damage exceeding 35% of Max Health, recovers 80% of Max Health (instead of 60%). Trait Ability (After): gains "Shield" and "Control Immunity" for 2 turns (2-round cooldown). Trait Ability (Before): gains "Shield" for 2 turns (2-round cooldown). Special Ability: "Death Immunity" can no longer be removed. "Block" effects can no longer be removed.īasic Ability: increased the multiplier from 100% to 120%. Lowered the Speed of monsters in Void Tower.Ģ. Please refer to the actual effects in game)ġ. Starting from March, clearing the 100th floor in Void Tower (Normal) grants 1 Book of Epic Masters as reward.īattle & Balance Adjustments (All ability stats are max-level stats, excluding Mastery effects. Banishing Legendary heroes now grant bonus Hero Essence.Ħ. Added Book of Legendary Masters to the Hero Essence Shop. Added options that allow you to filter gear by the third secondary stats and hide locked gear.ĥ. Legendary heroes featured this round: Gavin (Fire), Boolin (Wood), Hayyim (Water) and all Legendary Light and Dark heroes.Ĥ. Added 2 Legendary heroes: Gavin (Fire) and Vengeful Hassel (Dark).Īdded 2 Epic heroes: Royce (Light) and Phyllida (Fire).ģ. Please refer to actual in-game information.ġ. *Contents are under development and subject to change.
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